RInterp To: Spinning Wildly
This blueprint script should rotate toward another actor (in the yaw axis) using RInterp To and Find Look at Rotation
If I set the interp speed to 0.0, the actor will 'snap' to the other actor's position, however, the goal is to smoothly rotate.
Setting the interp speed to anything other than zero (100, 1, 0.1, 0.0001) will cause the actor to spin around wildly without stopping.
asked Mar 15 '17 at 11:11 PM in Blueprint Scripting
Figured this out after a solid three hours.
If you are having this problem, check the rotation of your meshes and make sure they are rotated toward 0,0,0!
answered Mar 16 '17 at 07:59 PM
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