This blueprint script should rotate toward another actor (in the yaw axis) using RInterp To and Find Look at Rotation
If I set the interp speed to 0.0, the actor will ‘snap’ to the other actor’s position, however, the goal is to smoothly rotate.
Setting the interp speed to anything other than zero (100, 1, 0.1, 0.0001) will cause the actor to spin around wildly without stopping.
Please help.