Stereo Panoramic movie export, media texture displaying random frames
I have a simple scene with some TV screens playing a video via a media texture. This all works fine. However today I went to render out a stereo panorama video and the video playback on the TV screens is not advancing one frame per rendered frame; it appears to be continuing playback in the background, and then grabbing whichever frame happens to be on the screen when it's ready to do the next render.
Is there a way to make the video step thru one frame at a time? Thanks.
asked Mar 16 '17 at 12:00 AM in Rendering
Hi, please visit the "iLocalPlayer" UE4 C++ Plugin on UE4 Marketplace: https://www.unrealengine.com/marketplace/ilocalplayer;
Functions of this plugin: 1. Side-by-Side Stereo 3D implementing; 2. Asymmetric projection(or named asymmetric view frustum) implementing.
Hope this helps you.
answered Jul 20 '17 at 05:19 PM
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