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Grab Component at Location for bone without body?

Hi there!

Today i tried to replicate the lovely mechanics of the old painkiller games a.k.a shooting mannequins and then moving them with the shot projectile.

I got it working alright, only problem left is that it seems to not work when the projectile hits a bone with no body (like upperarm_twist for example or the neck piece).

I tried to look for methods to only trace for bones with bodies or similar things but did not find anything useful.

Sadly i have no idea how to fix this issue myself, any ideas would be much appreciated!!!

thanks so much guys, have a nice day!

Flow

Edit: I dirty hack solved it by iterating until i get a bone with a body by using a set which contains all names of bones with bodys. dirty, not good, but workable.

Product Version: UE 4.15
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asked Mar 16 '17 at 05:23 AM in Blueprint Scripting

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TeamFlow
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