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Android does not return expected tilt values.

I am trying to build a VR style shooter based on the device tilt. I've built this and it works fine on IOS.alt text

Now when I go to build it on Android I get several problems.

  1. The tilt values are inconsistent from iOS to Android. On iOS I get a nice range from 0-2 that I can easily convert to degrees. On Android I log the tilt values and I get values up to 3.

  2. The vectors aren't the same across the platforms. The attached blueprint works for iOS but on Android it seems that x = pitch, y = yaw, and z =roll.

  3. This is probably a question that should get it's own thread but on Android I get a lot of camera vibrations that don't exist on iOS.

Product Version: UE 4.15
vrcamera.png (123.1 kB)
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asked Mar 16 '17 at 04:39 AM in Bug Reports

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I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-43035

Make it a great day

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answered Mar 17 '17 at 08:39 PM

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Rudy Q ♦♦ STAFF
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