Actor self-deletes 1 second after starting Play

I’m trying to create a bouncy ball (a basketball). However, one second after starting play, the actor disappears and is deleted from the World Outliner. The actor can be interacted with as intended during this time (run into it to roll it, shoot it to make it bounce). How do I stop my actors from self-deleting?

Can you share your Actor Construction script and Event Graph BP?

Also, can you share your Level Blueprint screen?

According to what you describes there is something wrong with Begin Play action.

Something that you can do as a workaround, is to start a new project and spawn the bouncy ball from scratch, if nothing happens, you have a clue. Or you can do agan the project, in the process you will be able to clean those kind of bugs.

I hadn’t added any Blueprints or scripts yet. It appears to be solved now though; the instructions I was following told me to add Projectile Movement to it, and I guess projectiles in the FPS game base despawn after 1 second by default.