Mirroring skeletal mesh and animation?

Hi,

I have a right hand for my vr project which has an animation with it, I was wondering is there a way to mirror/flip it so I also have a left hand with the same animation?

Or could someone point me in the direction on the best way of achieving this?

Thanks!

Have you tried setting the scale of your mesh to -1 in the X axis? That should flip the mesh and the animations should still work on it only opposite.

Imported the same mesh with a different name and then before pressing import all i set the uniform scale to -1 and worked for me :slight_smile: thanks a lot!!

Be careful with this. If you attach objects to an SKM with negative scale it can cause collision and / or rendering glitches!