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Weird lighting on particles

Hi, I'm not sure where does the problem lies when I used the same actors on different scenes.

![

and

![alt text

Is it a lighting issue? And how do I go about to resolving it?

Thank you!

Product Version: UE 4.15
Tags:
weirdbehaviour1.png (875.1 kB)
weirdbehaviou2.png (702.9 kB)
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asked Mar 16 '17 at 01:51 PM in Using UE4

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Bendistocratic
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avatar image Luos Mar 16 '17 at 03:39 PM

please show the material setup for the smoke.

avatar image Bendistocratic Mar 16 '17 at 05:50 PM

These are the materials used:

alt text

alt text

alt text

EDIT: And for all 3 of them:

alt text

Thank you!

smokemat.png (284.0 kB)
flashmat.png (301.2 kB)
popmat.png (297.6 kB)
motion.png (250.9 kB)
avatar image Luos Mar 16 '17 at 07:36 PM

hmm everything seems fine for the smoke. Can you tell me if the color over life node its values (rgb)

also, for some better light on the smoke, try lighting mode: volumetric directional in the shader.

avatar image Bendistocratic Mar 17 '17 at 05:07 AM

This is the flash mat COL values

alt text

This is the pop mat COL values

alt text

There isn't any RGB values for the residual smoke. I changed the lighting mode and there is not much changes in the smoke lighting. It is under translucency tab right?

flashcol.png (41.0 kB)
popcol.png (38.7 kB)
avatar image Luos Mar 17 '17 at 02:44 PM

if there isnt a color value for the smoke, it wouldnt work. so there is a value somewhere.

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1 answer: sort voted first

I realised it is a skylight issue. I reduced the intensity and colour and it worked.

Thanks!

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answered Mar 21 '17 at 12:31 PM

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Bendistocratic
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