Weird lighting on particles

Hi, I’m not sure where does the problem lies when I used the same actors on different scenes.

and

Is it a lighting issue? And how do I go about to resolving it?

Thank you!

please show the material setup for the smoke.

These are the materials used:

EDIT:
And for all 3 of them:

Thank you!

hmm everything seems fine for the smoke.
Can you tell me if the color over life node its values (rgb)

also, for some better light on the smoke, try lighting mode: volumetric directional in the shader.

This is the flash mat COL values

This is the pop mat COL values

There isn’t any RGB values for the residual smoke.
I changed the lighting mode and there is not much changes in the smoke lighting. It is under translucency tab right?

if there isnt a color value for the smoke, it wouldnt work. so there is a value somewhere.

I realised it is a skylight issue. I reduced the intensity and colour and it worked.

Thanks!