I had an error playing stand alone and exporting. I’ve made a block out level using the FPS Blueprint, removed the gun and shooting mechanics. And added 2 splash screens. Please, can someone help?
Standalone Error:
LoginId:e60dcc2042b70e42a71385a99160fe7a
EpicAccountId:b3c86dd9107d439eabc62d6f1a6284b5
Assertion failed: SUCCEEDED(HResult) [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Plugins\Runtime\WindowsMoviePlayer\Source\WindowsMoviePlayer\Private\WindowsMovieStreamer.cpp] [Line: 456]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_WindowsMoviePlayer!FVideoPlayer::AddStreamToTopology() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:458]
UE4Editor_WindowsMoviePlayer!FVideoPlayer::SetPlaybackTopology() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:393]
UE4Editor_WindowsMoviePlayer!FVideoPlayer::OpenFile() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:312]
UE4Editor_WindowsMoviePlayer!FMediaFoundationMovieStreamer::OpenNextMovie() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:134]
UE4Editor_WindowsMoviePlayer!FMediaFoundationMovieStreamer::Init() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:58]
UE4Editor_MoviePlayer!FDefaultGameMoviePlayer::PlayMovie() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:318]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1786]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Standalone log file
Log file open, 03/16/17 15:14:37
LogInit:Display: Running engine for game: ProjectKid
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1656720562) SRandInit(1656720562).
LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.108537
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3299760
LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 14 2017 02:04:14
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: /Temp/Autosaves/Game/UEDPCmain_level -game -PIEVIACONSOLE -ResX=1280 -ResY=720 -Multiprocess -messaging -SessionName=“Play in Standalone Game” -windowed
LogInit: Base directory: C:/Program Files/Epic Games/4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.03.16-15.14.39:408][ 0]LogInit: Selected Device Profile: [Windows]
[2017.03.16-15.14.39:408][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.03.16-15.14.39:416][ 0]LogInit: Computer: OC006-42181
[2017.03.16-15.14.39:416][ 0]LogInit: : 1226278
[2017.03.16-15.14.39:416][ 0]LogInit: CPU Page size=65536, Cores=6
[2017.03.16-15.14.39:416][ 0]LogInit: High frequency timer resolution =2.045908 MHz
[2017.03.16-15.14.39:417][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.03.16-15.14.39:417][ 0]LogMemory: Platform Memory Stats for Windows
[2017.03.16-15.14.39:417][ 0]LogMemory: Process Physical Memory: 264.80 MB used, 264.80 MB peak
[2017.03.16-15.14.39:417][ 0]LogMemory: Process Virtual Memory: 269.51 MB used, 269.51 MB peak
[2017.03.16-15.14.39:417][ 0]LogMemory: Physical Memory: 7821.51 MB used, 8506.71 MB free, 16328.23 MB total
[2017.03.16-15.14.39:417][ 0]LogMemory: Virtual Memory: 636.31 MB used, 8506.71 MB free, 8388608.00 MB total
[2017.03.16-15.14.39:559][ 0]LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
[2017.03.16-15.14.40:164][ 0]LogD3D11RHI: D3D11 adapters:
[2017.03.16-15.14.40:182][ 0]LogD3D11RHI: 0. ‘NVIDIA Quadro K4000’ (Feature Level 11_0)
[2017.03.16-15.14.40:182][ 0]LogD3D11RHI: 3007/0/7908 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.03.16-15.14.40:182][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.03.16-15.14.40:197][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.03.16-15.14.40:198][ 0]LogD3D11RHI: GPU DeviceId: 0x11fa (for the marketing name, search the web for “GPU Device Id”)
[2017.03.16-15.14.40:198][ 0]LogWindows: EnumDisplayDevices:
[2017.03.16-15.14.40:199][ 0]LogWindows: 0. ‘NVIDIA Quadro K4000’ (P:1 D:1)
[2017.03.16-15.14.40:200][ 0]LogWindows: 1. ‘NVIDIA Quadro K4000’ (P:0 D:1)
[2017.03.16-15.14.40:201][ 0]LogWindows: 2. ‘NVIDIA Quadro K4000’ (P:0 D:0)
[2017.03.16-15.14.40:202][ 0]LogWindows: 3. ‘NVIDIA Quadro K4000’ (P:0 D:0)
[2017.03.16-15.14.40:203][ 0]LogWindows: 4. ‘RDPDD Chained DD’ (P:0 D:0)
[2017.03.16-15.14.40:204][ 0]LogWindows: 5. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2017.03.16-15.14.40:205][ 0]LogWindows: 6. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2017.03.16-15.14.40:206][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2017.03.16-15.14.40:206][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro K4000
[2017.03.16-15.14.40:206][ 0]LogD3D11RHI: Driver Version: 364.72 (internal:10.18.13.6472, unified:364.72)
[2017.03.16-15.14.40:206][ 0]LogD3D11RHI: Driver Date: 3-21-2016
[2017.03.16-15.14.40:206][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.03.16-15.14.40:217][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.03.16-15.14.40:220][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2017.03.16-15.14.40:220][ 0]LogD3D11RHI: Async texture creation enabled
[2017.03.16-15.14.40:237][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.03.16-15.14.40:346][ 0]LogShaderCompilers: Guid format shader working directory is 23 characters bigger than the processId version (E:/Project Kid/ProjectKid/Intermediate/Shaders/WorkingDirectory/4984/).
[2017.03.16-15.14.40:346][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/1226278/AppData/Local/Temp/UnrealShaderWorkingDir/06F0845F4731AC9B60D0CAAA617A0EEA/’.
[2017.03.16-15.14.40:346][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.03.16-15.14.42:050][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.03.16-15.14.42:160][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.03.16-15.14.42:278][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.03.16-15.14.42:368][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.03.16-15.14.42:368][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.03.16-15.14.43:145][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 50MB C:/Users/1226278/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/1226278/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Project Kid/ProjectKid/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Project Kid/ProjectKid/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.03.16-15.14.43:246][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.03.16-15.14.43:260][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/1226278/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.03.16-15.14.43:272][ 0]LogSlate: Using Freetype 2.6.0
[2017.03.16-15.14.43:274][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.16-15.14.43:274][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.16-15.14.43:836][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
[2017.03.16-15.14.43:846][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.009704 seconds
[2017.03.16-15.14.43:898][ 0]LogInit: Selected Device Profile: [Windows]
[2017.03.16-15.14.43:901][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
[2017.03.16-15.14.44:272][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.03.16-15.14.44:358][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.03.16-15.14.44:452][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.03.16-15.14.44:452][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.03.16-15.14.44:452][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.03.16-15.14.45:172][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: projectkid, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 20055262
[2017.03.16-15.14.45:285][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.03.16-15.14.46:804][ 0]LogMoviePlayer: Initializing movie player
[2017.03.16-15.14.46:918][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Export Error (log file):
Log file open, 03/16/17 15:10:15
LogInit:Display: Running engine for game: ProjectKid
LogInit:Display: Project file not found: …/…/…/ProjectKid/ProjectKid.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1132147493) SRandInit(1132147493).
LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.693686
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3299760
LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 14 2017 02:06:20
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Users/1226278/Desktop/project kid/WindowsNoEditor/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.03.16-15.10.15:553][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2017.03.16-15.10.15:553][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2017.03.16-15.10.15:560][ 0]LogInit: Computer: OC006-42181
[2017.03.16-15.10.15:560][ 0]LogInit: : 1226278
[2017.03.16-15.10.15:561][ 0]LogInit: CPU Page size=65536, Cores=6
[2017.03.16-15.10.15:561][ 0]LogInit: High frequency timer resolution =2.045908 MHz
[2017.03.16-15.10.15:561][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.03.16-15.10.15:561][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.03.16-15.10.15:561][ 0]LogMemory: Process Physical Memory: 89.45 MB used, 89.45 MB peak
[2017.03.16-15.10.15:561][ 0]LogMemory: Process Virtual Memory: 106.60 MB used, 106.60 MB peak
[2017.03.16-15.10.15:561][ 0]LogMemory: Physical Memory: 7991.91 MB used, 8336.32 MB free, 16328.23 MB total
[2017.03.16-15.10.15:561][ 0]LogMemory: Virtual Memory: 307.11 MB used, 8336.32 MB free, 8388608.00 MB total
[2017.03.16-15.10.15:692][ 0]LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
[2017.03.16-15.10.15:780][ 0]LogD3D11RHI: D3D11 adapters:
[2017.03.16-15.10.15:797][ 0]LogD3D11RHI: 0. ‘NVIDIA Quadro K4000’ (Feature Level 11_0)
[2017.03.16-15.10.15:797][ 0]LogD3D11RHI: 3007/0/7908 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.03.16-15.10.15:797][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.03.16-15.10.15:803][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.03.16-15.10.15:803][ 0]LogD3D11RHI: GPU DeviceId: 0x11fa (for the marketing name, search the web for “GPU Device Id”)
[2017.03.16-15.10.15:803][ 0]LogWindows: EnumDisplayDevices:
[2017.03.16-15.10.15:803][ 0]LogWindows: 0. ‘NVIDIA Quadro K4000’ (P:1 D:1)
[2017.03.16-15.10.15:803][ 0]LogWindows: 1. ‘NVIDIA Quadro K4000’ (P:0 D:1)
[2017.03.16-15.10.15:804][ 0]LogWindows: 2. ‘NVIDIA Quadro K4000’ (P:0 D:0)
[2017.03.16-15.10.15:804][ 0]LogWindows: 3. ‘NVIDIA Quadro K4000’ (P:0 D:0)
[2017.03.16-15.10.15:804][ 0]LogWindows: 4. ‘RDPDD Chained DD’ (P:0 D:0)
[2017.03.16-15.10.15:804][ 0]LogWindows: 5. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2017.03.16-15.10.15:805][ 0]LogWindows: 6. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2017.03.16-15.10.15:805][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2017.03.16-15.10.15:805][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro K4000
[2017.03.16-15.10.15:805][ 0]LogD3D11RHI: Driver Version: 364.72 (internal:10.18.13.6472, unified:364.72)
[2017.03.16-15.10.15:805][ 0]LogD3D11RHI: Driver Date: 3-21-2016
[2017.03.16-15.10.15:805][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.03.16-15.10.15:815][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.03.16-15.10.15:817][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2017.03.16-15.10.15:817][ 0]LogD3D11RHI: Async texture creation enabled
[2017.03.16-15.10.15:834][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.03.16-15.10.15:942][ 0]LogSlate: Using Freetype 2.6.0
[2017.03.16-15.10.15:942][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.16-15.10.15:942][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.16-15.10.16:135][ 0]LogAssetRegistry: FAssetRegistry took 0.0075 seconds to start up
[2017.03.16-15.10.16:139][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.003903 seconds
[2017.03.16-15.10.16:139][ 0]LogPakFile: New pak file …/…/…/ProjectKid/Content/Paks/ProjectKid-WindowsNoEditor.pak added to pak precacher.
[2017.03.16-15.10.16:146][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
[2017.03.16-15.10.16:146][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2017.03.16-15.10.16:201][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2017.03.16-15.10.16:250][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: projectkid, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 20055262
[2017.03.16-15.10.16:309][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.03.16-15.10.16:323][ 0]LogMoviePlayer: Initializing movie player
[2017.03.16-15.10.16:402][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)