Game crashes in Standalone and Export

I had an error playing stand alone and exporting. I’ve made a block out level using the FPS Blueprint, removed the gun and shooting mechanics. And added 2 splash screens. Please, can someone help?

Standalone Error:


LoginId:e60dcc2042b70e42a71385a99160fe7a
EpicAccountId:b3c86dd9107d439eabc62d6f1a6284b5

Assertion failed: SUCCEEDED(HResult) [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Plugins\Runtime\WindowsMoviePlayer\Source\WindowsMoviePlayer\Private\WindowsMovieStreamer.cpp] [Line: 456]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_WindowsMoviePlayer!FVideoPlayer::AddStreamToTopology() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:458]
UE4Editor_WindowsMoviePlayer!FVideoPlayer::SetPlaybackTopology() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:393]
UE4Editor_WindowsMoviePlayer!FVideoPlayer::OpenFile() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:312]
UE4Editor_WindowsMoviePlayer!FMediaFoundationMovieStreamer::OpenNextMovie() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:134]
UE4Editor_WindowsMoviePlayer!FMediaFoundationMovieStreamer::Init() [d:\build++ue4+release-4.15+compile\sync\engine\plugins\runtime\windowsmovieplayer\source\windowsmovieplayer\private\windowsmoviestreamer.cpp:58]
UE4Editor_MoviePlayer!FDefaultGameMoviePlayer::PlayMovie() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:318]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1786]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll


Standalone log file


Log file open, 03/16/17 15:14:37
LogInit:Display: Running engine for game: ProjectKid
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1656720562) SRandInit(1656720562).
LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.108537
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3299760
LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 14 2017 02:04:14
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: /Temp/Autosaves/Game/UEDPCmain_level -game -PIEVIACONSOLE -ResX=1280 -ResY=720 -Multiprocess -messaging -SessionName=“Play in Standalone Game” -windowed
LogInit: Base directory: C:/Program Files/Epic Games/4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.03.16-15.14.39:408][ 0]LogInit: Selected Device Profile: [Windows]
[2017.03.16-15.14.39:408][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.03.16-15.14.39:416][ 0]LogInit: Computer: OC006-42181
[2017.03.16-15.14.39:416][ 0]LogInit: : 1226278
[2017.03.16-15.14.39:416][ 0]LogInit: CPU Page size=65536, Cores=6
[2017.03.16-15.14.39:416][ 0]LogInit: High frequency timer resolution =2.045908 MHz
[2017.03.16-15.14.39:417][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.03.16-15.14.39:417][ 0]LogMemory: Platform Memory Stats for Windows
[2017.03.16-15.14.39:417][ 0]LogMemory: Process Physical Memory: 264.80 MB used, 264.80 MB peak
[2017.03.16-15.14.39:417][ 0]LogMemory: Process Virtual Memory: 269.51 MB used, 269.51 MB peak
[2017.03.16-15.14.39:417][ 0]LogMemory: Physical Memory: 7821.51 MB used, 8506.71 MB free, 16328.23 MB total
[2017.03.16-15.14.39:417][ 0]LogMemory: Virtual Memory: 636.31 MB used, 8506.71 MB free, 8388608.00 MB total
[2017.03.16-15.14.39:559][ 0]LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
[2017.03.16-15.14.40:164][ 0]LogD3D11RHI: D3D11 adapters:
[2017.03.16-15.14.40:182][ 0]LogD3D11RHI: 0. ‘NVIDIA Quadro K4000’ (Feature Level 11_0)
[2017.03.16-15.14.40:182][ 0]LogD3D11RHI: 3007/0/7908 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.03.16-15.14.40:182][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.03.16-15.14.40:197][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.03.16-15.14.40:198][ 0]LogD3D11RHI: GPU DeviceId: 0x11fa (for the marketing name, search the web for “GPU Device Id”)
[2017.03.16-15.14.40:198][ 0]LogWindows: EnumDisplayDevices:
[2017.03.16-15.14.40:199][ 0]LogWindows: 0. ‘NVIDIA Quadro K4000’ (P:1 D:1)
[2017.03.16-15.14.40:200][ 0]LogWindows: 1. ‘NVIDIA Quadro K4000’ (P:0 D:1)
[2017.03.16-15.14.40:201][ 0]LogWindows: 2. ‘NVIDIA Quadro K4000’ (P:0 D:0)
[2017.03.16-15.14.40:202][ 0]LogWindows: 3. ‘NVIDIA Quadro K4000’ (P:0 D:0)
[2017.03.16-15.14.40:203][ 0]LogWindows: 4. ‘RDPDD Chained DD’ (P:0 D:0)
[2017.03.16-15.14.40:204][ 0]LogWindows: 5. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2017.03.16-15.14.40:205][ 0]LogWindows: 6. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2017.03.16-15.14.40:206][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2017.03.16-15.14.40:206][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro K4000
[2017.03.16-15.14.40:206][ 0]LogD3D11RHI: Driver Version: 364.72 (internal:10.18.13.6472, unified:364.72)
[2017.03.16-15.14.40:206][ 0]LogD3D11RHI: Driver Date: 3-21-2016
[2017.03.16-15.14.40:206][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.03.16-15.14.40:217][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.03.16-15.14.40:220][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2017.03.16-15.14.40:220][ 0]LogD3D11RHI: Async texture creation enabled
[2017.03.16-15.14.40:237][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.03.16-15.14.40:346][ 0]LogShaderCompilers: Guid format shader working directory is 23 characters bigger than the processId version (E:/Project Kid/ProjectKid/Intermediate/Shaders/WorkingDirectory/4984/).
[2017.03.16-15.14.40:346][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/1226278/AppData/Local/Temp/UnrealShaderWorkingDir/06F0845F4731AC9B60D0CAAA617A0EEA/’.
[2017.03.16-15.14.40:346][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.03.16-15.14.42:050][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.03.16-15.14.42:160][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.03.16-15.14.42:278][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.03.16-15.14.42:368][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.03.16-15.14.42:368][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.03.16-15.14.43:145][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 50MB C:/Users/1226278/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/1226278/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Project Kid/ProjectKid/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Project Kid/ProjectKid/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.03.16-15.14.43:214][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.03.16-15.14.43:246][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.03.16-15.14.43:260][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/1226278/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.03.16-15.14.43:272][ 0]LogSlate: Using Freetype 2.6.0
[2017.03.16-15.14.43:274][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.16-15.14.43:274][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.16-15.14.43:836][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
[2017.03.16-15.14.43:846][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.009704 seconds
[2017.03.16-15.14.43:898][ 0]LogInit: Selected Device Profile: [Windows]
[2017.03.16-15.14.43:901][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
[2017.03.16-15.14.44:272][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.03.16-15.14.44:358][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.03.16-15.14.44:452][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.03.16-15.14.44:452][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.03.16-15.14.44:452][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.03.16-15.14.45:172][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: projectkid, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 20055262
[2017.03.16-15.14.45:285][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.03.16-15.14.46:804][ 0]LogMoviePlayer: Initializing movie player
[2017.03.16-15.14.46:918][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)


Export Error (log file):


Log file open, 03/16/17 15:10:15
LogInit:Display: Running engine for game: ProjectKid
LogInit:Display: Project file not found: …/…/…/ProjectKid/ProjectKid.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1132147493) SRandInit(1132147493).
LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.693686
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3299760
LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 14 2017 02:06:20
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Users/1226278/Desktop/project kid/WindowsNoEditor/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.03.16-15.10.15:553][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2017.03.16-15.10.15:553][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2017.03.16-15.10.15:560][ 0]LogInit: Computer: OC006-42181
[2017.03.16-15.10.15:560][ 0]LogInit: : 1226278
[2017.03.16-15.10.15:561][ 0]LogInit: CPU Page size=65536, Cores=6
[2017.03.16-15.10.15:561][ 0]LogInit: High frequency timer resolution =2.045908 MHz
[2017.03.16-15.10.15:561][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.03.16-15.10.15:561][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.03.16-15.10.15:561][ 0]LogMemory: Process Physical Memory: 89.45 MB used, 89.45 MB peak
[2017.03.16-15.10.15:561][ 0]LogMemory: Process Virtual Memory: 106.60 MB used, 106.60 MB peak
[2017.03.16-15.10.15:561][ 0]LogMemory: Physical Memory: 7991.91 MB used, 8336.32 MB free, 16328.23 MB total
[2017.03.16-15.10.15:561][ 0]LogMemory: Virtual Memory: 307.11 MB used, 8336.32 MB free, 8388608.00 MB total
[2017.03.16-15.10.15:692][ 0]LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
[2017.03.16-15.10.15:780][ 0]LogD3D11RHI: D3D11 adapters:
[2017.03.16-15.10.15:797][ 0]LogD3D11RHI: 0. ‘NVIDIA Quadro K4000’ (Feature Level 11_0)
[2017.03.16-15.10.15:797][ 0]LogD3D11RHI: 3007/0/7908 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.03.16-15.10.15:797][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.03.16-15.10.15:803][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.03.16-15.10.15:803][ 0]LogD3D11RHI: GPU DeviceId: 0x11fa (for the marketing name, search the web for “GPU Device Id”)
[2017.03.16-15.10.15:803][ 0]LogWindows: EnumDisplayDevices:
[2017.03.16-15.10.15:803][ 0]LogWindows: 0. ‘NVIDIA Quadro K4000’ (P:1 D:1)
[2017.03.16-15.10.15:803][ 0]LogWindows: 1. ‘NVIDIA Quadro K4000’ (P:0 D:1)
[2017.03.16-15.10.15:804][ 0]LogWindows: 2. ‘NVIDIA Quadro K4000’ (P:0 D:0)
[2017.03.16-15.10.15:804][ 0]LogWindows: 3. ‘NVIDIA Quadro K4000’ (P:0 D:0)
[2017.03.16-15.10.15:804][ 0]LogWindows: 4. ‘RDPDD Chained DD’ (P:0 D:0)
[2017.03.16-15.10.15:804][ 0]LogWindows: 5. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2017.03.16-15.10.15:805][ 0]LogWindows: 6. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2017.03.16-15.10.15:805][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2017.03.16-15.10.15:805][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro K4000
[2017.03.16-15.10.15:805][ 0]LogD3D11RHI: Driver Version: 364.72 (internal:10.18.13.6472, unified:364.72)
[2017.03.16-15.10.15:805][ 0]LogD3D11RHI: Driver Date: 3-21-2016
[2017.03.16-15.10.15:805][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.03.16-15.10.15:815][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.03.16-15.10.15:817][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2017.03.16-15.10.15:817][ 0]LogD3D11RHI: Async texture creation enabled
[2017.03.16-15.10.15:834][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.03.16-15.10.15:942][ 0]LogSlate: Using Freetype 2.6.0
[2017.03.16-15.10.15:942][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.16-15.10.15:942][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.16-15.10.16:135][ 0]LogAssetRegistry: FAssetRegistry took 0.0075 seconds to start up
[2017.03.16-15.10.16:139][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.003903 seconds
[2017.03.16-15.10.16:139][ 0]LogPakFile: New pak file …/…/…/ProjectKid/Content/Paks/ProjectKid-WindowsNoEditor.pak added to pak precacher.
[2017.03.16-15.10.16:146][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
[2017.03.16-15.10.16:146][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2017.03.16-15.10.16:201][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2017.03.16-15.10.16:250][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: projectkid, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 20055262
[2017.03.16-15.10.16:309][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.03.16-15.10.16:323][ 0]LogMoviePlayer: Initializing movie player
[2017.03.16-15.10.16:402][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)

K-dex,

It looks like you’re using a media player. Did you enable any plugins that you aren’t using, or using any third-party plugins? Have you tried deleting your Intermediate and Saved folders?

Hey K-dex,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!