"Call In Editor" feature doesn't have any effect
I enabled the experiemental "Editor Utility Blueprints (Blutility)", and then I clicked on a custom event in my blueprint and enabled "Call In Editor.
In a youtube video I watched, this made a button show up in the actor details panel that allowed running a function in the editor. Just watch 20 seconds of this, https://youtu.be/O0b_uBoIBVI?t=2m58s
Is this feature no longer available? Is there a way I can enable it for a c++ class?
asked Mar 16 '17 at 04:07 PM in Bug Reports
After performing some additional tests, I was unable to reproduce the issue in our main internal branch. This leads me to believe that the issue was resolved between 4.15 and 4.16. As a result, please let me know if, after the release of 4.16, you are still experiencing the issue and I'll be glad to reopen the investigation.
Thanks for your report.
Have a great day
answered Mar 20 '17 at 08:33 PM
Sean L ♦♦ STAFF
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