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Crash on 4.15 in Child Animation Blueprint


When I create a function in child animation UE 4.15 crash with next log

LoginId:7114a693db4ff7b66b479eae376fbfa1 EpicAccountId:f2ccf5805f9248d29b6d5843ca101899


FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10b8bb44b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10ba802d8 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10bb62197 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10badb196 (filename not found) [in UE4Editor-Core.dylib] FAnimBlueprintCompiler::PostCompile() Address = 0x12369ba08 (filename not found) [in UE4Editor-KismetCompiler.dylib] FKismetCompilerContext::Compile() Address = 0x1236d6399 (filename not found) [in UE4Editor-KismetCompiler.dylib] FKismet2CompilerModule::CompileBlueprintInner(UBlueprint*, FKismetCompilerOptions const&, FCompilerResultsLog&, TSharedPtr, TArray*) Address = 0x1236eae0e (filename not found) [in UE4Editor-KismetCompiler.dylib] FKismet2CompilerModule::CompileBlueprint(UBlueprint*, FKismetCompilerOptions const&, FCompilerResultsLog&, TSharedPtr, TArray*) Address = 0x1236edc5a (filename not found) [in UE4Editor-KismetCompiler.dylib] FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(UBlueprint*) Address = 0x112f4af69 (filename not found) [in UE4Editor-UnrealEd.dylib] void FBlueprintEditorUtils::AddFunctionGraph(UBlueprint*, UEdGraph*, bool, UClass*) Address = 0x119cf2c66 (filename not found) [in UE4Editor-Kismet.dylib] FBlueprintEditor::NewDocument_OnClicked(FBlueprintEditor::ECreatedDocumentType) Address = 0x119db6194 (filename not found) [in UE4Editor-Kismet.dylib] TBaseSPMethodDelegateInstance (), FBlueprintEditor::ECreatedDocumentType>::Execute() const Address = 0x119ebd55e (filename not found) [in UE4Editor-Kismet.dylib] TBaseSPMethodDelegateInstance::ExecuteIfSafe() const Address = 0x119ebd5fb (filename not found) [in UE4Editor-Kismet.dylib] FUICommandList::ExecuteAction(TSharedRef) const Address = 0x1115ae66d (filename not found) [in UE4Editor-Slate.dylib] SMyBlueprint::OnAddButtonClickedOnSection(int) Address = 0x11a31ddd7 (filename not found) [in UE4Editor-Kismet.dylib] TBaseSPMethodDelegateInstance::Execute() const Address = 0x11a40dd84 (filename not found) [in UE4Editor-Kismet.dylib] SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x1117c5f3a (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&) Address = 0x11157f06d (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) Address = 0x1115231ae (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D) Address = 0x111587b4a (filename not found) [in UE4Editor-Slate.dylib] FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10ba16d8f (filename not found) [in UE4Editor-Core.dylib] FMacApplication::ProcessDeferredEvents(float) Address = 0x10ba14d3f (filename not found) [in UE4Editor-Core.dylib] FSlateApplication::TickPlatform(float) Address = 0x11154cab5 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::Tick() Address = 0x11154bfab (filename not found) [in UE4Editor-Slate.dylib] FEngineLoop::Tick() Address = 0x10b0e75fc (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x10b0edba2 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x10b0fb53c (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x10ba0c366 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fffa1569c6d (filename not found) [in Foundation] _pthread_body Address = 0x7fffb52b3aab (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffb52b39f7 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffb52b31fd (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.15
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asked Mar 16 '17 at 05:16 PM in Bug Reports

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Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here


You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

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answered Mar 16 '17 at 06:49 PM

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Thomas G ♦♦ STAFF
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