Hi,
Please see attached ‘log’ file, I am getting a crash when cooking a level.
[2017.03.16-20.19.24:555][389]UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.16-20.19.24:039][ 0]LogSavePackage:Display: Finished SavePackage F:/ClutchPlay/swcedemo/dev/UE4/PetDroid/Content/Assets/Blueprints/BP_HoloLaser.uasset
[2017.03.16-20.19.25:389][476]UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.16-20.19.24:155][ 0]LogCook:Display: Cooking /Game/Levels/PetShop_Proto → F:/ClutchPlay/swcedemo/dev/UE4/PetDroid/Content/Levels/PetShop_Proto.umap
[2017.03.16-20.19.25:390][476]UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.16-20.19.25:381][ 0]LogWindows:Error: begin: stack for UAT
[2017.03.16-20.19.25:390][476]UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.16-20.19.25:381][ 0]LogWindows:Error: === Critical error: ===
[2017.03.16-20.19.25:390][476]UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.16-20.19.25:382][ 0]LogWindows:Error:
[2017.03.16-20.19.25:390][476]UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.16-20.19.25:382][ 0]LogWindows:Error: Assertion failed: Instance [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\UserInterface\EngineFontServices.cpp] [Line: 49]
Thanks,
Simon
130377-petdroid.log (895 KB)