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How to connect a beam emitter from spawned projectile to the player?

Hello.
I created a weapon, which uses line tracing and I spawn a particle at the end of it.
So my question is: How can I connect the beam emitter from the system to the player

I was thinking about possessing an existing player actor from a C++ class. Is it better than just Player Start?
If so, how do I do this?

Product Version: UE 4.15
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asked Mar 16 '17 at 08:32 PM in C++ Programming

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