[4.15] DataTable, recompile and hotreload bug
I added two new properties to my table row struct in C++ and then compiled using hot-reload. The two new properties were not showing on my datatable editor so I restarted the editor. Once I restarted the editor I found out that my data table asset is now corrupt, it's trying to reference a hotreloaded struct as the row struct for the datatable when it should reference my "standard" struct, so all my table data is lost. For some reason the editor saved the hotreloaded row struct as the row struct reference for the data table asset.
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here https://issues.unrealengine.com/issue/UE-43408 . You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Mar 28 '17 at 05:32 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here