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All but one Blackboard key selectors appearing in Behaviour tree! (Set blackboard value as vector node value not appearing)

I've been following a tutorial which covers AI. I'm working on a Suspicious state of the AI and I've run into a problem. I have 3 Blackboard 3 Selectors, in the event graph of my "Suspicious state" Task.

I've made sure all 3 of these are editable so they can be used in the Behaviour tree, but only 2 seem to be showing. The last Key selector which I've connected to a "Set blackboard Value as Vector" Node does not show up in my behaviour tree!

I have the blackboard key selector in the "Key" of the Node and a Location into the "Value".

The last Screenshot shows the missing "Last Stimulus Location".

The tutorial is in 4.12 and I'm working in 4.14. That could be an issue but I not too sure, I was very close to the end of the tutorial series and this big issue is really frustrating. Thanks in advance for the help. Below are screenshots.

The tutorial was on Pluralsight, by Patrick Haslow "Creating AI with behaviour states in Unreal Engine"

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Product Version: UE 4.14
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asked Mar 16 '17 at 09:39 PM in Blueprint Scripting

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avatar image PHaslow May 21 '17 at 11:04 PM

Did you figure this out? You should probably post this under 'Discussions' on the Pluralsight course web page.

avatar image iHenners May 22 '17 at 01:15 AM

Yes I did manage to I figured it out in the end, I think I was just doing a few things in the wrong order, I just restarted from the beginning of that tutorial series and it seemed to work. Thanks for the great tutorial Patrick!

avatar image PHaslow May 22 '17 at 01:49 AM

Great to hear! I hope the course was useful for you. If you have anymore questions about my courses just ping me in the Discussions section over there.

avatar image steadystefano0605 Apr 27 '19 at 05:46 PM

I'm having the same problem, how did you solve this? ty

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