All but one Blackboard key selectors appearing in Behaviour tree! (Set blackboard value as vector node value not appearing)
I've been following a tutorial which covers AI. I'm working on a Suspicious state of the AI and I've run into a problem. I have 3 Blackboard 3 Selectors, in the event graph of my "Suspicious state" Task.
I've made sure all 3 of these are editable so they can be used in the Behaviour tree, but only 2 seem to be showing. The last Key selector which I've connected to a "Set blackboard Value as Vector" Node does not show up in my behaviour tree!
I have the blackboard key selector in the "Key" of the Node and a Location into the "Value".
The last Screenshot shows the missing "Last Stimulus Location".
The tutorial is in 4.12 and I'm working in 4.14. That could be an issue but I not too sure, I was very close to the end of the tutorial series and this big issue is really frustrating. Thanks in advance for the help. Below are screenshots.
The tutorial was on Pluralsight, by Patrick Haslow "Creating AI with behaviour states in Unreal Engine"
asked Mar 16 '17 at 09:39 PM in Blueprint Scripting
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