How to access SkeletalMesh constraint through Class blueprint
I´m new to Unreal and are struggling with a robotic arm typ physics simulation.
I have A skeletal Mesh setup correctly in Phat with constraints at the right places at the joints, and Motors activated for Angular Velocity Target.
But how do I Control a specific Constraint Component in a SkeletonMesh throu Blueprint. I Realize that I have to use "Set Angular Velocity Target" Action, which has a Target that is "PhysicsConstraintComponent" Which I need to pint to the right Component in Skeleton mesh or?
Thanks for any help! I´m really stuck ;-)
asked Jun 17 '14 at 07:54 PM in Blueprint Scripting
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