How to access SkeletalMesh constraint through Class blueprint

Hi!

I´m new to Unreal and are struggling with a robotic arm typ physics simulation.

I have A skeletal Mesh setup correctly in Phat with constraints at the right places at the joints, and Motors activated for Angular Velocity Target.

But how do I Control a specific Constraint Component in a SkeletonMesh throu Blueprint. I Realize that I have to use “Set Angular Velocity Target” Action, which has a Target that is “PhysicsConstraintComponent” Which I need to pint to the right Component in Skeleton mesh or?

Thanks for any help! I´m really stuck :wink:

Great question! Can anyone help answer this?