Camera on Crane - exporting sequence to FBX
I'm trying to use UE to keyframe camera movement, using sequences and the crane to record live (and realistically constrained) camera moves. However, when I export to .fbx and into Max, I have the following issues:
Is there any workaround here? Or an option I'm missing somewhere? It would be super helpful to export crane- and rail-based camera moves from a sequence.
asked Mar 17 '17 at 01:24 AM in Using UE4
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