Should I use a pawn or a character for multiplayer top down space shooter?

Forgive the noob question. The reason I ask is this:

  • Started with a pawn (both player and enemy ships). Got movement working, firing projectiles, etc.
  • Started adding AI. Found the AI Behavior tool kit. Bought it. Only works on characters(point one)
  • I dont have a “human-like” character so wasnt sure to if I should scrap the current work and move to something that would be easier to integrate with behavior trees and the toolkit.
  • I also read that for a multiplayer games, characters are your friend. They already have alot of code built in to them to help with games over the internet.(point two)

I guess my questions are this:

  1. Should I move my player/enemies ships to Characters even though they arn’t human-like?
  2. Would this be easier to integrate with Blackboard and behavior trees?
  3. Would Character based starships(not pawn) be better for a multiplayer top down spaceship shooter(think SPAZ)?
  4. Here is an example of what I got working so far with Pawn

Thanks for any input you might have!

Stupidly linked the wrong thing… https://www.youtube.com/