LightScenario building places shadows to the wrong level
Hi. I've baked a set of light scenarios (special case of streaming levels) to simulate a day\night cycle with lightmaps and got a problem with shadowmaps. First lighting scenario contains a sun directional light, second contains some point lights.
When I enable world geometry and only first scenario there is no shadows from the sun except culled surfaces
When I enable world geometry with the second scenario it looks okay
And finally, when I enable both scenarios I think I found missing shadows from the first scenario.
There is no other lights except shown in the level. Also I tried to add one more lighting scenario with a different sun placement and it worked fine.
asked Mar 17 '17 at 09:27 AM in Bug Reports
So I did some digging and found the issue has already been reported.
Once the issue has been addressed by our engineers the ticket will be updated and reflected in the public tracker. Let me know if you have further questions or need additional assistance.
answered Mar 27 '17 at 02:08 PM
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