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Dark shadows on android packaged project - lightening issue

good day community, i have an issue in packaging to android that i need urgent help on.

i have a directional lightin my project which create very dark shadows so i added a skylight to fill in the shadows. The skylight does not show when i add it to the scene, no matter the intensity.

But when i switch the source type to sls specified cubemap and insert a cubemap into the skylight, it works fine in the viewport, but once i package the game only the directional light seems to work i get dark shadows on the phone. i tried adding another directional light but only the first directional light i added works. any additional directional light does not work.

I created a first person template project with the same lightening setup one directional light and a skylight. This time the skylight showed worked fine without switching to sls specified cubemap. It looks great when packaged to my phone too.

the engine verison i am using is version 5.14.0

im using ultra dynamic sky as skysphere i use bluestacks because it shows exactly as my phone shows, i am using motorolla droid turbo

SKYLIGHT MOBILTY static doesnt show, movable shows, stationary deosnt show

alt text alt text alt text alt text

Product Version: UE 4.15
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asked Mar 17 '17 at 09:55 AM in Rendering

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ametmawu
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avatar image ametmawu Mar 18 '17 at 06:54 AM

Please have i asked the question in the wrong place?

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Hey ametmawu,

So just to be clear, you are trying to get the skylight to appear in your packaged project?

Firstly, you will want to make sure you are creating within the guidelines of Mobile Development, which can be found in the link below.

Lighting for Mobile Platforms

In short, Skylights are not currently supported on mobile.

Let me know if you have further questions.

Thank you,

Andrew Hurley

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answered Mar 20 '17 at 08:14 PM

avatar image ametmawu Mar 20 '17 at 09:16 PM

Okay.......Thank you

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