good day community, i have an issue in packaging to android that i need urgent help on.
i have a directional lightin my project which create very dark shadows so i added a skylight to fill in the shadows. The skylight does not show when i add it to the scene, no matter
the intensity.
But when i switch the source type to sls specified cubemap and insert a cubemap into the skylight, it works fine in the viewport, but once i package the game only the directional light
seems to work i get dark shadows on the phone. i tried adding another directional light but only the first directional light i added works. any additional directional light does
not work.
I created a first person template project with the same lightening setup one directional light and a skylight. This time the skylight showed worked fine without switching to sls specified cubemap.
It looks great when packaged to my phone too.
the engine verison i am using is version 5.14.0
im using ultra dynamic sky as skysphere
i use bluestacks because it shows exactly as my phone shows, i am using motorolla droid turbo
SKYLIGHT MOBILTY
static doesnt show,
movable shows,
stationary deosnt show