Is it possible to cutoff inner triangles of Traslucent material?
I have custom mesh with inner triangles in it. I made a material with Traslucenty and Default Lit and get this kind of effect:
But it's pretty hard for renderer. Let's look at Shader Complexity:
Is it possible to not render inner mesh?
asked Mar 17 '17 at 10:35 AM in Rendering
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