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Is it possible to cutoff inner triangles of Traslucent material?

I have custom mesh with inner triangles in it. I made a material with Traslucenty and Default Lit and get this kind of effect:

alt text

But it's pretty hard for renderer. Let's look at Shader Complexity:

alt text

Is it possible to not render inner mesh?

Product Version: UE 4.15
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asked Mar 17 '17 at 10:35 AM in Rendering

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