UMG Widgets Text Bind Trouble

Show us your update armo values and the text widget.
You have 2 text in there “30” and “29” so you are not destroying the first one.

I create text widget in the widget and bind the armo value but when i play the game and updata armo values
some things happen like this pic

pic1 is bind armo text values in the widget
pic2 is using widget Construct Event to set the local values
if i user the bind function i need to destroy text widgt?


I think your function needs to end with a string value, not a text value. And if this function you’re showing is from your text binding it should end with a return node. The one I show below does not have a return node because it is a function in the event graph.