Functions not setting objects to None - would like to request a None variable type in BP to hook up to conditions

I have an issue with setting variables to None/Null etc…

I’ve now had this issue in a couple of places:

once in calling the standard Set variable on an object/actor. When I pass an object variable it gets set correctly. If I pass nothing to it, the variable doesnt get set to None, it just stays as the previous value.

and now with the Single Line Trace By Chanel : Out Hit → Break Hit Result → Hit Actor
as soon as the Trace is successful the Hit Actor is set, but then when the Trace fails, it never sets the Actor to none, it always keeps its last successful Actor trace

Neither of these behaviors seems correct to me, and I assume this is me misunderstanding how variables are set?

I should be able to set a variable to None in some way ?

I thought I’d post here in case it is a bug - which it currently seems to me, sorry if I’m wrong

could anyone help me with this please?

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.