Trees turn to blobs at distance. (LOD issue?)
Hi, I am using the Unreal 4: Open World demo scene. At a distance, and even a short one, the trees turn to blocky blobs.
A friend of mine said this could have to do with the LOD's, but i would have NO clue how to fix this.
I understand the LOD's can be edited inside the Mesh Editor, yet i have no clue how to fix it what so ever.
Any any and all help will be appreciated!
(Could it be a cull distance issue perhaps?... i am new to this specific issue.)
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