Trace passes through wall
I created my custom static mesh in maya. Im using "complex collision as simple" which works pretty well - i cant walk through walls with my pawn, physical projectile DOES NOT PASS too BUT sphere trace PASS through wall (im using trace hit location to set spawn rotation of projectile).
When i tried to put blocking volume into wall, everything was fine, trace was blocked on correct spot, so i think this is 100% bug.
Can i do some workaround or i need to wait till fix? Because putting manually blocking volume into every custom will be pain.
edit: link to FBX model to test: https://uloz.to/!cEmzTnlZFPfm/factory2fbx-fbx
Can you provide the setup for your collision / trace settings for your FBX file? When I import the model into a third person project, the collision is set to BlockAll by default and my sphere traces are hitting the structure as expected. Are you able to reproduce this behavior in a new project as well? Additionally, can you provide the code / node structure for how you're calling your trace?
answered Mar 21 '17 at 05:06 PM
Hi there About your walls, go to the collision settings and make sure that is BLOCKING Visibility traces, right above camera trace channel. test and confirm pls. If don´t solve, try to remove the collision in the mesh editor, and generate it again
Follow this question
Once you sign in you will be able to subscribe for any updates here