I have Streamed Level A set to “Always loaded”, and AI spawned every 5 sec by an actor class within that level works as intended. I then stream in level B, which also contains the same actor that spawns AI. These instances of the AI gets stuck on the first EQS query that’s running. They all have their blackboard reference to the player.
I did a simple test with just a “move to location” without using BT, and the result is the same.
Everything works as intended if I use “open level” instead of streaming, or just hit play when loading the levels outside of the Persistent map they live in.
I did some digging and found that the player might not be registered by the perception components, but the editor crashes every time I try to manually add the player as a perception stimuli on each AI Pawn, so guessing I’m doing something wrong there.