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Lights don't effect Mesh after building Lights

My knownledge in Lightning and such is very bad so I hope I can get a quick answer to my problem.

This is the look of the game before I compile Lights and I want it to look like that or at least a bit alike.

Light 1

When it's done with compiling it looks like that, and I always have that problem. Pure darkness.

Light 2

I've already watched a few tutorials about Lights but looks like I dont quite get it yet. I placed a Lightmass Character Indirect Detail Volume , a Lightmass Importance Volume and a Post Process Volume and played a bit with the Values but i dont know, doesnt work.

I think the problem are the meshes because when I place any other Meshes from the Starter Content into the scene it has the perfect light.

This are light settings for all the meshes.

Light Settings

Please help me! :s

Product Version: UE 4.14
lightning 1.png (867.9 kB)
lightning 2.png (467.2 kB)
light settings.png (20.5 kB)
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asked Mar 17 '17 at 10:31 PM in Rendering

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