Lights don't effect Mesh after building Lights
My knownledge in Lightning and such is very bad so I hope I can get a quick answer to my problem.
This is the look of the game before I compile Lights and I want it to look like that or at least a bit alike.
When it's done with compiling it looks like that, and I always have that problem. Pure darkness.
I've already watched a few tutorials about Lights but looks like I dont quite get it yet. I placed a Lightmass Character Indirect Detail Volume , a Lightmass Importance Volume and a Post Process Volume and played a bit with the Values but i dont know, doesnt work.
I think the problem are the meshes because when I place any other Meshes from the Starter Content into the scene it has the perfect light.
This are light settings for all the meshes.
Please help me! :s
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