Missing Manifest.xml

Im trying to setup a continuous integration server with Jenkins and Unreal. I am finding a bunch of errors however. The latest one is this one

Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: BUILD FAILED UBT Manifest C:\Program Files (x86)\Jenkins\workspace\Nightmare Grotto Continous Build\ZombieShooter\VRGunArcade\Intermediate/Build/Manifest.xml does not exist.

which is generated after executing this line

"C:\UnrealSource\UnrealEngine-4.13\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -rocket -compile -compileeditor -installed -nop4 -project="C:\Program Files (x86)\Jenkins\workspace\Nightmare Grotto Continous Build\ZombieShooter\VRGunArcade\NightmareGrotto.uproject" -cook -stage -archive -archivedirectory="C:\Program Files (x86)\Jenkins\workspace\Nightmare Grotto Continous Build\temp\Development\x64" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output 

It is the only error generated
I’ve been following this tutorial Patrice Vignola - Automation With Unreal Engine And Jenkins-CI

The folder intermediate is entirely generated via the command line. Is there any command line I am forgetting to run?

or is there something I am missing?

Thanks in advance

Have same problem. Trying to pack a game with source build (to make it compatible with dedicated server.) Have you found the solution?
I am using 4.15.2

  1. You Can Open UnrealEditor
  2. Select “File” Menu
  3. Select “Package Project”
  4. Select “Supported platforms”
  5. Only Checking “Window”. UnChecking “Android”, “PS4” …
  6. And No Debuging Your VS. VS Starting Ctrl+F5

Yes, it helped, thanks.

i did your suggestion but i still have the same error, any other guess?
@blastxu this solution works in your case?

Also running into this problem. My only supported platform is Windows.