Paper2D Animation State Machine Help
I need a little help with the animation state machine. If you look on episode 8 of the Paper2D tutorial, there is an animation state machine that they set up. I created a punching animation and added it to the graph, but how would you "trigger" the Punching boolean? I can't get it to activate.
asked Mar 18 '17 at 01:55 AM in Blueprint Scripting
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