Maintaining Client-Server Version Numbers
I am having trouble understanding how to properly develop separate Client and Server versions of a project. I know they need to be built by the same source - which to my knowledge has been done. My issue is that I will have some client blueprints or settings that will differ from the dedicated server. To name one, UI and login setup.
Perhaps I just have the wrong theoretical process to do this?
I have this quote from one post that may be what I need or what I am looking for but I am predominantly a blueprint developer. What is the process to do this in as C++ task?
The image below is my error when trying to connect my 'Client' project to my 'Server' dedicated server. (I hope that doesnt sound confusing):
asked Mar 18 '17 at 06:48 AM in Packaging & Deployment
Create a C++ Class from Editor (Blueprint Library).
Follow this question
Once you sign in you will be able to subscribe for any updates here