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[Request] Align Objects

I'd love to see a Align object feature in UE4. For example, select an actor --> Press "Align To..." Button --> Click another actor and the selected actor will move to the location of "another actor". This will be very useful when we have buildings or other big meshes that was sliced to different pieces and rejoining them inside the editor. Matching the rotation and scale would be a great idea too.

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asked Mar 11 '14 at 03:15 AM in Using UE4

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ue4-archive ♦♦ STAFF
49.6k 3637 1964 9090

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:15 AM

Just curious, have you tried the Actor Snapping feature? It's in the "View" drop down in the main level editor tool bar. Basically turn that on and drag actors around, and they will snap to the origin of other actors near the cursor.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:15 AM

No Mike i havent tried that

avatar image Clix1 Sep 19 '18 at 11:38 AM

Can we getta' cheeky bump to this feature request? :D

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Hey Satheesh,

That is a great idea. Being able to align to an actor's X, Y, Z, Scale and rotation. I have let the team know.

Best Regards,

Ryan

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answered Mar 11 '14 at 03:15 AM

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ue4-archive ♦♦ STAFF
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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:15 AM

Thank you Ryan.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:15 AM

Being able to align to MinX, MaxX, MinY, MaxY, MinZ, MaxZ given the scaled bounding box of the object would also be handy.

avatar image Ollinator Mar 13 '15 at 12:55 AM +

was there anything implemented in that matter?

i was looking into the editor keyboard shortcuts list and found quite a lot actions by searching for "align". but none of those seem to really work...first of all you have to select both actors at the same time (which makes it hard to tell which one will be aligned to which; a more intuitive workflow would prolly be: select actor to be aligned, hold shortcut key, click on actor to be aligned on) and secondly none of those actions actually do what they tell, e.g. "Align to actor - aligns the actor with another actor" just moves one of the selected actors randomly around instead of aligning them onto each other...

would be great if someone could shed some light into how those are supposed to work. :)

avatar image Ollinator Aug 10 '15 at 09:42 AM

bumpedibump :)

i know its an old question. but its still completely relevant! would be great to get an official answer if this will be tackled at some point. its perceived a very basic feature and basically every other editor with a 3D viewport does have such align feature; and its vital if you want to align different modules together. the only way currently to do this, is to copy location and rotation manually over from one actor to the another, which is really cumbersome... :(

avatar image MadMaximus83 Aug 10 '15 at 09:54 AM

Hi ladies and gents,

actually I just like to support Ollinator (and the other guys) with this request. I'm using 3ds Max and CryEngine under professional circumstances and especially when working with a modular asset (object) library, comfort features like "align object to object" really speed up the entire workflow. Would love to see this (among some other interesting ergonomic features) in UnrealEd as well. ;-)

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