Have lightsource only visible in scenecapture2d?
Title. Is this possible? The way I currently have it is that the player player can place several cameras wich contain a scenecapture2d. I want this to have its own light source that is not visible to the player. So the cameras works as a night vision/IR camera.
asked Mar 18 '17 at 01:00 PM in Blueprint Scripting
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