created child component does not moved with root component
I am creating a class in c++ for a base of a later used blueprint. Somehow if I have created a Blueprint of it, moving the root component does not affect the child component (the static mesh component).
So I would guess its because of my code from the inherited class. This is what I am using within the constructor:
But this does not work. I can also see this, when I am dragging the Blueprint into the level, the mesh always spawns at the origin and don't follow the mouse while dragging.
asked Mar 18 '17 at 12:15 PM in C++ Programming
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