Making UE4 accessible for the blind
(This was originally sent to firstname.lastname@example.org but I was told to post my question on UE Answerhub)
I am a Computer Science student from Spain. I am conducting a research for my bachelor thesis about making a game engine accessible for the blind. In order not to reinvent the wheel and to focus on the HCI/UX/accessibility part, I have decided to add an accessibility layer on top of an already built game engine that is widely used on the videogame industry.
I thought on Unreal Engine due to its popularity and powerful graphical capabilities. Given the evaluation criteria of my bachelor thesis, I have to justify my decision, for which I need to know some things about Unreal Engine:
asked Mar 18 '17 at 12:21 PM in Everything Else
Hi there, I'm a partially blind Computer Science student and I've been working in Unreal Engine for about a year and a half now. My vision has been slowly getting worse so I'd like to go ahead and add screen reader support of some kind to UE4 to make it easier to make games/use editor features.
I'm curious about how far you got in the project? I'm currently doing research about this whole thing, but I have NO idea how to even begin this undertaking.
answered Apr 17 '18 at 12:15 AM
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