Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Making UE4 accessible for the blind

(This was originally sent to help@epicgames.com but I was told to post my question on UE Answerhub)

Good afternoon,

I am a Computer Science student from Spain. I am conducting a research for my bachelor thesis about making a game engine accessible for the blind. In order not to reinvent the wheel and to focus on the HCI/UX/accessibility part, I have decided to add an accessibility layer on top of an already built game engine that is widely used on the videogame industry.

I thought on Unreal Engine due to its popularity and powerful graphical capabilities. Given the evaluation criteria of my bachelor thesis, I have to justify my decision, for which I need to know some things about Unreal Engine:

  1. Provided I will release the code of my interface for free, would it be possible that it was actually incorporated to the editor on the near future? What criteria is used to include new functionality on the editor (apart from following the coding standards described on the webpage)? This is an important point as one of the goals of the research is to develop a software that can actually help blind users develop games, either as a hobby or professionally.

  2. Does Epic Games know how many videogames have been published using this game engine, and how many employees are working on the development of UE4? This has to do with the popularity/stability criterion stated on my bachelor thesis guidelines.

  3. Are all features of the engine available through the documentation, or some part of it can only be found on comments on the source code / readme files / etc? This has to do with accessibility criteria.

  4. Is there any economical data about Epic Games that is publicly available (like net worth or PNV across several years)? My thesis evaluation committee requires me to also base my decisions on economical data. I have tried to search on economical databases offered by my university but Epic Games does not appear because the DB only features companies which shares are quoted on the stock exchange. I also tried to look up data on this webpage, but most of the data is only available after paying a fee.

Best regards,

Alvaro Caceres

Product Version: UE 4.15
more ▼

asked Mar 18 '17 at 12:21 PM in Everything Else

avatar image

Álvaro Cáceres
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi there, I'm a partially blind Computer Science student and I've been working in Unreal Engine for about a year and a half now. My vision has been slowly getting worse so I'd like to go ahead and add screen reader support of some kind to UE4 to make it easier to make games/use editor features.

I'm curious about how far you got in the project? I'm currently doing research about this whole thing, but I have NO idea how to even begin this undertaking.

more ▼

answered Apr 17 '18 at 12:15 AM

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question