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Question about static mesh performance? (picture)

Hi, i was wondering which scenario would be more costly to performance and which one i should go with?

Scenario 1: Create a basic StaticMeshActor with a script that adds child instances in a row when a variable is increased?

Scenario 2: Manually place static meshes one by one in the world alt text Keep in mind that i'm planning on using baked lighting so would scenario 1 be more performance friendly?

Product Version: UE 4.15
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example1.png (12.8 kB)
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asked Mar 18 '17 at 01:43 PM in Rendering

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AndrewM47
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