Question about static mesh performance? (picture)
Hi, i was wondering which scenario would be more costly to performance and which one i should go with?
Scenario 1: Create a basic StaticMeshActor with a script that adds child instances in a row when a variable is increased?
Scenario 2: Manually place static meshes one by one in the world Keep in mind that i'm planning on using baked lighting so would scenario 1 be more performance friendly?
asked Mar 18 '17 at 01:43 PM in Rendering
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