Cannot use two instances of Client Play Camera Shake
Whats happening is if I disconnect the execution node of one of the camera shakes the one connected works. However if I have them both connected like I do here, only the top works. I do not understand why this is happening. How can I get both to execute so I have camera bobbing while going in any direction?
EDIT: Here is a more organized one
Hi, In Camera Shake settings un-check Single Instance, mark that without it instances gonna be played together, solution for both is making another Camera Shake Blueprint for Left\Right axis
answered Jun 24 '14 at 04:52 PM
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