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Character weapon socket bug

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I added a socket to my character skeleton and I made this level blueprint script to attach the weapon to the socket but when I tested it my character had the weapon in its hand but it automatically started moving buggy around the map. What can be the problem ?

Product Version: UE 4.15
blueprint.jpg (221.2 kB)
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asked Mar 18 '17 at 07:51 PM in Blueprint Scripting

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avatar image Sebvettel Mar 18 '17 at 11:43 PM

Anyone help ?

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it's hard to tell exactly what is the problem without taking a look in your project, but i have a theory: maybe the sword and the player have collision set to block each other, it's like you're trying to put 2 things in the same place and they can't stop bugging because they're binded to each other and colliding each other. happened to me once.

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answered Mar 19 '17 at 12:19 AM

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avatar image Sebvettel Mar 19 '17 at 10:55 AM

Thank you ! The collision was the problem.

avatar image mrVentures Jul 20 '18 at 01:32 AM

Me too, thanks!

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