Character weapon socket bug

I added a socket to my character skeleton and I made this level blueprint script to attach the weapon to the socket but when I tested it my character had the weapon in its hand but it automatically started moving buggy around the map. What can be the problem ?

Anyone help ?

it’s hard to tell exactly what is the problem without taking a look in your project, but i have a theory: maybe the sword and the player have collision set to block each other, it’s like you’re trying to put 2 things in the same place and they can’t stop bugging because they’re binded to each other and colliding each other. happened to me once.

Thank you ! The collision was the problem.

Me too, thanks!