Can't rotate camera component

I’ve been having a problem recently and I can’t understand what happens. I am creating an actor that includes many components (a room) and part of it is a fixed perspective camera that should follow the character as he is inside the room (point and click style).

My problem is I can’t get the camera component to rotate at all. I can rotate the actor itself and the camera rotates (but also all the other components in the blueprint) and I can rotate other components like a generic cube. However, when I rotate the camera, the viewport doesn’t change at all even though the component rotation values do (I confirmed it with prints).

Is there some flag I am missing or camera viewport update function?
What am I doing wrong?

To answer my own question, the problem was that I was using as the view target the component owner actor and not the component child actor. After I changed that, everything worked as expected. :slight_smile:

Can you explain what exactly you did to achieve this? Do you change something in the level or the camera blueprint?

I figured out my own issues, don’t worry.

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can you explain more plz ?