Gameplay. How to ungroup camera and character during yaw input?

Hi everybody. I would like to improve my game’s gameplay. How can I do that in BP please ?

This is a third person view.

Camera’s movements around character using mouse. But when camera turns around, character doesn’t move.

Character begins to move while user press arrows (left or right). Referencial of character movement’s vector is the camera.
Here a sketch to help you if it’s hard to understand my english from France :slight_smile:

Thanks a lot.