Using sequencer to record game, only one class available

I’m trying to use Sequencer to record my gameplay, but I’m not quite sure how to make it work. I have a single Blueprint from which everything else spawns and is controlled. My level is empty except for this blueprint, so when I create a Sequence Recorder, I set the actor to record as the blueprint. For some reason the only thing that records is the footsteps of my player and nothing else changes. When I playback the recording, it captures the scene as it was spawned, but with no effects that happen other than the footsteps.

I tried recording the player pawn and that worked, but even with the setting for “record nearby spawned” set to something like 20,000, nothing else recorded other than the character, and upon playback there were 2 characters in my scene.

Would it be possible to just place a camera in the level and record from that?

I’m not versed in the Sequencer, and I don’t know what to do to fix it, so any help would be appreciated. Thanks.