Landscape collision not working correctly

When walking on terrain (tested on other surfaces and it works fine) the character continually gets stuck on random invisible things. It is possible to jump or wiggle by them but some parts are so bad it’s unplayable. I’ve spent all day trying to fix this with no luck. Editing movement settings fixes nothing not even step height and I’ve never had this issue before. I can explain in more detail if needed.

Need more information on what your landscape looks like. How can we reproduce this?

Just figured this out. I had imported a mesh and the collisions were off on the mesh. So I had to re-create the collision for the mesh and viola! No more random invisible sticking on the terrain. Hope this helps in the future.