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[Closed] What options should I choose in Batch Build?

Hi, I encountered an obstacle while following instructions from "XboxOne.pdf" document titled "Getting Started Deveoping for XboxOne". I don't have few options in Batch Build that are listed in point 5 of the document. The missing ones are: - ShaderCompileWorker, Development Editor, x64 - UnrealFrontend, Development Editor, x64 - [ProjectName], Development, Durango

I think that names of configurations have been changed lately, as I'm using UE 4.15 and I have different ones. That's what I've on a list instead (only similiar names):

  • ShaderCompileWorker, Development_Program, x64

  • UnrealFrontend Development_Program, x64

  • [ProjectName], Development_Editor, Durango

  • [ProjectName], Development_Game, Durango

The main problem is [ProjectName], should I choose Development_Game, Development_Editor or both? Is it save to assume that Development_Program is replacement for Development_Editor in ShaderCompileWorker and UnrealFrontend? Or does the problem lay somewhere else?

Product Version: UE 4.15
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asked Mar 20 '17 at 12:02 PM in Packaging & Deployment

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CodeHorizon
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The question has been closed Mar 22 '17 at 08:36 PM by Matthew J for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

Hello CodeHorizon,

As this is an issue related to Xbox One development and the information related to Xbox One and the document you're mentioning are under NDA, it would be best if you could post about this issue on our Xbox One Development section of the forums. These are only available to users who have development licenses for Xbox One and are private.

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answered Mar 22 '17 at 07:35 PM

avatar image CodeHorizon Mar 22 '17 at 08:28 PM

I posted it on x1 forum but no one answered. So please delete this topic if this violate rules. I am still without any answers and that is totaly ok.

avatar image Matthew J Mar 22 '17 at 08:36 PM

I've found your forum post so I'll be replying there.

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