Can properties of destructible meshes be modified on the blueprint side?

For example, I want to know if I made a destructible mesh with some amount of damage threshold, and in some point of the game I need to change this amount without changing the destructible mesh component. Or any properties on them, like the amount of damage they receive, or some flags, like the acumulate damage, all of that in the blueprint side, because I don´t find any option about them.