Customizing Map data structure in BP
I know that BP is equipped with Map structure. I'm more concerned about the second argument since seems to be not possible to craft that in a complete way.
So, is it possible to set the second argument as array? At least this is possible in C++ coding into UE4, right? Any suggestions? Thanks!
Create a structure that hold an array then replace your integer with the new structure you create.
hope it help.
answered May 15 '18 at 03:49 AM
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