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Customizing Map data structure in BP

I know that BP is equipped with Map structure. I'm more concerned about the second argument since seems to be not possible to craft that in a complete way.

There are my two vars: one is the Map and the other the array of strings supposed to be the second argument

I cannot find my array.

So, is it possible to set the second argument as array? At least this is possible in C++ coding into UE4, right? Any suggestions? Thanks!

Product Version: UE 4.15
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asked Mar 20 '17 at 09:39 PM in Blueprint Scripting

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Create a structure that hold an array then replace your integer with the new structure you create.

hope it help.

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answered May 15 '18 at 03:49 AM

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Xosh project
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