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Copy/Pasting material expession graph renames nodes

While doing the Creating a Fluid surface with Blueprints and Render Targets tutorial, i came across a regression/bug/different behaviour in 4.15 compared to engine version 4.14 and 4.13

The tutorial allows you to copy/paste material expression graphs and pasting the HeightSim-material in version 4.15 renames the texture parameters. See attached pictures.

Expected DifferentResult_4_15

This breaks the tutorial and I am not sure if this is intended behaviour. If this is intended, there should be a note for the tutorial to manually rename those affected nodes for this tutorial when using engine verison 4.15

Product Version: UE 4.15
Tags:
paste_4.13_4.14.jpg (202.0 kB)
paste_4.15.jpg (195.7 kB)
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asked Mar 20 '17 at 10:58 PM in Using UE4

LeFxGuy gravatar image

LeFxGuy
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