Can I make the 'Time' node in Material start not at the begin of the game?
Is there a way inside material that I can delay the start of 'Time' node to whenever i trigger it? Or pause it?
And what's the 'ignore pause' in the detailed setting mean?
asked Mar 21 '17 at 03:43 AM in Blueprint Scripting
You can add a scalar parameter to your material and subtract the value of this scalar parameter from the Time's value.
You can set this scalar parameter outside when some event is triggered or something else happened.
Ignore Pause means that time will continue running even if the game is paused.
Here on impact event blueprint sets scalar parameter to what the GetRealTimeSeconds returns which corresponds to the time of impact, this time is subtracted in material from material's time which ultimately makes material time's starts at zero on impact.
I know it is a little bit too late, but maybe it will help someone coming from google.
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